Wireframe is a simple black & white sketch or in other words a low-fidelity visual representation of your future product.
It doesn't matter on which fancy device your product will be used later - on a smartphone, tablet, desktop display or in a TV - you should always start with pen and paper. Why is it important to create wireframes in first place?
You are awesome, your logo and your company are awesome, but your website sucks? I will change that!
You awesome website rules on desktop, but is not usable on any mobile device? I can change that if you want.
You are awesome, but your company logo... it's bad and noone takes you seriously? I can change that, you know...
You need your presentation to be awesome, but all you have is poor quality PPT? I can help you if you want.
Your product looks awesome on paper, but you're not sure if it's usable in real life? I can make it work, you know...
Your awesome customers are not happy with how your product works? I can even help with that!
12 out of about 700 website projects
12 out of about 200 print and identity jobs
12 out of about 100 3D visualizations
You can design a responsive product using a responsive framework. The idea behind such frameworks is to make your life, and your developers life, easier by solving lots of problems that you'd need to solve by your own.
This technique allowes your product to adapt itself to different secreen resolutions and enable universal viewing of your product on all the different screen resolutions available today.
Wireframing is an essential step everyone should take when starting with a new project. This is where you see your ideas first time in action.
Wireframing allows you to try different ideas and play through different scenarios quickly and without wasting designer resources.
Maximum usability is achievable through consistency in look and feel. Think about it, when building your products interface.
Having less time causes more frustration! Instead of creating 20 pages full of information, focus on 5 full of useful information.
People are increasingly using mobile devices as a replacement of their PC. Device-specific design patterns will improve usability.
"Best interface is when there's no interface" - modern times, popular bullshi*. Consider designing for different personalities and situations!